Creating a Search Screen Creating search screens in LightSwitch is really easy – it takes about 5 seconds once you have your table defined. You just describe your data, create a new screen and then choose the “Search Screen” template. 6:39 Compile and launch the application. As you can see on the left - the web page is loaded and operational. As you can see on the left - the web page is loaded and operational.
I sell a C#/WPF application (targeting.net 3.0 at the moment) and people keep asking me for a Mac version. The application is a time tracking application with a good GUI, there isn't that much business logic in a time tracking application so most of the application is GUI - rewriting just the GUI is equivalent to rewriting the entire application I don't have the resources to rewrite the application or maintain two different code bases, so I need a way to run the same code on a Mac (I know I'll have to debug and modify the code, what I mean is I can support only one code base, I can't split the project into different Mac and Windows projects - I just don't have the time to work on two projects). Porting the application to a cross-platform UI library, to a different programing language or to Silverlight are all not relevant - it will take too much time and I think I'll get more sales by investing this time in new features. Does anyone know of a tool that can run or port C#/WPF to the Mac? We were in a similar situation. We had a working Windows project and wanted a Mac version.
Our product was in two parts, one a.Net application, the other a Director projector app. The Director app should be easy right, cross platform and all? Well nope, it rarely is that easy, we ended up with two versions of the Director source file. Getting the.Net app running required using Mono for the underlying engine, which worked well for us as we were only number crunching byte arrays really. The UI on the otherhand we had to rewrite in Cocoa. It cost us nearly as much as making the Windows version did, as we also had to learn all the Mac stuff as we went.
Since then we've only updated the Windows version. You want a new feature (support a entire different platform) and you wish to put no effort in it. Sorry, most of the time that will not work. Besides the most basic (native).NET stuff with mono, I do not think you can run a WPF application natively on MacOSX. If you think you can make more money by gaining Mac users.
You might consider using other presentation methods. Due to your current 'investment' I'd say try Silverlight (yes, I read your rant about not doing so). Another option could be Adobe AIR / Flex. If you port your application this way.
You can maintain a single codebase. One that runs on both platforms.
If you wish to spend more time on new features in your current codebase: ignore the Mac users. You can try Nevron Open Vision. It integrates in WPF,WinForms,Silverlight and MonoMac, Xamarin.Mac projects.
This is not like running a WPF application on the Mac, but will rather require you to recode your application on the NOV platform. However once you do that your application (or modules) will run on all these platforms from a single code base. A nice example of this approach working is Nevron Writer (part of Nevron Office).
It runs on Windows, Silverlight and Mac from a 100% single code base. Disclosure: I Work for Nevron. Just want to clarify difference between Parallels/VMWare and Wine/CrossOver.
Parallels or VMWare is a virtual hardware emulators that can boot Windows. They emulate hardware. Which you need to boot Windows (require Windows license too) and then run your software on emulated hardware that is running windows. Wine/Cross over is about something that rewrote Windows environment on Mac/Linux.
It gave your program everything your program expect from a Windows OS. And your program runs at native speed without needing to boot Windows nor require it's license. – Jul 4 '10 at 14:54.
Last month, the release of: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud, and web. It’s natively designed for macOS, so both the design – from the toolbar to the file dialogs – and the developer workflow should feel right at home to Mac users. It is also a best-in-class advanced C# code editor – with IntelliSense and a refactoring experience that includes a preview of the proposed code changes. Mobile and web developers working on the Mac will appreciate the additional features that Visual Studio for Mac provides C# developers, and developers that have used Visual Studio on Windows will feel instantly at home with the familiar solution explorer and menu options. Visual Studio for Mac features first-class support for NuGet – the.NET package manager – which provides access to thousands of prepackaged code libraries; you can also code in F#, and yes, C# 7 features are fully supported! Cross-platform capabilities don’t end there – Visual Studio for Mac shares the same solution format as its Windows counterpart.
![Creating Wpf Application In Visual Studio For Mac Creating Wpf Application In Visual Studio For Mac](/uploads/1/2/5/4/125424228/312449038.png)
Teams with developers on both Mac and Windows can open and work on the same projects, sharing code across platforms and apps. Built-in version control makes it easy to work with small or large teams, on local and remote Git repositories (including GitHub and BitBucket).
Mobile Development Visual Studio for Mac has a heritage in Xamarin Studio, and thus supports cross-platform application development for iOS, Android, and macOS with. By installing the iOS and Android SDKs, you can build cross-platform mobile apps using C#, with complete access to the underlying native APIs (including tvOS and watchOS). It includes drag-and-drop user interface designers for both iOS and Android, giving you the ability to interactively create native iOS Storyboards and Android XML layouts. Or, if you prefer, you can use Xamarin.Forms XAML to create a re-usable cross-platform user-interface (with a real-time preview option). Whichever option you end up choosing, apps using Xamarin always render native controls and run at native speed. To make getting started with mobile development easy – we also announced the preview of, enabling you to start experimenting in seconds.
Just pair the app on your phone with Visual Studio for Mac using a QR code and instantly see your app running and you can make live edits along the way. When you want to build complete apps, you can use the simulators and emulators available or test on real phones. Visual Studio for Mac can even help you build and deploy your finished apps to the App Store and Google Play–the archive for publishing build option will guide you through the code-signing and uploading process. Web and Cloud Visual Studio for Mac isn’t just for mobile, however. The web editing experience on Visual Studio for Mac comes directly from code ported from Visual Studio (on Windows).
It includes support for developing.NET Core apps and ASP.NET Core back-ends, which can be deployed to Windows, Linux, or on. The editor also supports full HTML, CSS, and JavaScript syntax highlighting and IntelliSense for your web app’s front-end. To build for the cloud, the Connected Services feature helps add Azure functionality to mobile apps without leaving the IDE, and.NET Core web apps can be published directly to Microsoft Azure. There’s more cool stuff in the pipeline, including Azure Functions support and the ability to deploy using Docker containers, both of which are currently available in preview. Games too Additionally, Visual Studio for Mac includes the ability to build games using Unity, the most popular gaming engine around.
You can directly edit your Unity scripts with the same world-class C# editing experience, including full syntax highlighting and IntelliSense. Debugging is also just a button away, with full debugger support for Unity games. For mobile games, you can also use Xamarin for access to native gaming APIs like SpriteKit, or cross-platform options like CocosSharp and UrhoSharp. Try it and let us know what you think Get started by for free to begin developing ASP.NET Core web apps, Unity games, and Android and iOS mobile apps, all in C#! We’re very proud of this release and we want to hear what you think – please, send us your feedback! Leave a comment below, use Visual Studio for Mac’s “” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback, or join the conversation in the community forums.